“Getting Dirty” – Adding dirt and dust to 15mm Vehicles

When it comes to the finishing touches of a model, particularly tanks and armored vehicles, the weathering really helps brings things to life. The stowage lets you tell a story about the vehicle and it’s crew, but the weathering helps show where it is, where it’s been, and what it’s been through. Continue reading “Getting Dirty” – Adding dirt and dust to 15mm Vehicles

Battlegroup Pacific – Battle Report. Turns 4-5

TURN 4: USMC USMC rolls up only 7 orders, not ideal. Will have to make some hard decisions on what units to activate. Fwd observer passes comms check, calls in spotting round. Rolls a 1 for deviation = 4D6 inches in random direction. This will hit our own troops, so its called off. LVT4 on the flank, top speed order. Trying to close the distance … Continue reading Battlegroup Pacific – Battle Report. Turns 4-5

Battlegroup Pacific – Battle Report. Turns 2-3

Turn 2: USMC USMC rolls up 13 orders, which is plenty, and starts out with an off table medium mortar barrage. Forward Observer passes comms check, calls in mortars at the crossroads, deviates 10″ but still in a very good spot. Proceeds with the mortar strike. Direct hits on the light howitzer and LMG squads. Light howitzer is abandoned and draws a chit (2). Bazooka … Continue reading Battlegroup Pacific – Battle Report. Turns 2-3

Battlegroup Pacific – Battle Report. Intro + Turn 1

This is a platoon sized BG game, roughly 460pts or 28BR for each side. The infantry platoon is the core of both forces with assorted support elements. Table is a standard 4x6ft, with 15mm miniatures. The Army Lists USMC – 454pts/28br Imperial Japanese Army – 468pts/28br Scenario : Defense Line Defense Line is a standard attacker/defender scenario from the main rulebook. IJA naturally being the … Continue reading Battlegroup Pacific – Battle Report. Intro + Turn 1