Battlegroup: Clash of Reconnaissance (Turns 6-8)

This is the fourth (last) installment of the battle report. If you haven’t read the previous (turns 4-5) post. Heres a handy link below.

Start of Turn 6


Start of Turn 7


Start of Turn 8


This concludes this battle report. I might add, this battle is being played solo. While Battlegroup isn’t designed to be played solo, I can work quite well depending on what is being brought to the table. Battlegroup does a nice job of recreating the fog of war, and many unknown surprises always seem to pop up. I just try to play both sides to the best of my ability, and take in account what would be the most logical action, and what would probably be unknown to the troops on the ground. (the hidden sniper in the barn)

These battle reports are fun to put together, and takes quite a bit of time. With each new battle report I’m always tweaking layouts/graphics/styles. My goal is to make these as clear and easy to follow as possible, without getting too much in the weeds with rules. I feel it gives a good representation of the turn structure, and flow of Battlegroup. I’m always open to constructive criticism, so hit me up with any ideas/suggestions to make these battle reports better. Thanks for reading!

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